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Class Summary |
| VU3DTextObjectInfo |
This class can be used to create 3d text objects |
| VUFountainObjectInfo |
This class can be used to create new fountain particle objects |
| VUGeneratedObjectInfo |
A base class for all generated object types, this class can't be used
directly to build or modify objects, use the classes that inherit from
this one instead! |
| VUGroundObjectInfo |
This class can be used to create a special object type for generating
a ground within a world. |
| VULightObjectInfo |
This is a base class for all light object types and can't
be used directly to create and build new light objects within
a world |
| VUObjectInfo |
This one is the base class for all kinds of VU object types. |
| VUPointLightObjectInfo |
With this class a point light can be managed and build within a world newly |
| VUPointSoundObjectInfo |
Using this class npoint sound objects can be handled |
| VUPrimitiveObjectInfo |
This object class is used for all primitives like they are defined by the
VU_PRIMITIVE_TYPE_xxx flags. |
| VURotationShapeObjectInfo |
This is the class that can be used to handle rotation symmetric 3d ojects |
| VUSpotLightObjectInfo |
With this class light objects of type "spotlight" can be managed. |
| VUStandardObjectInfo |
A standard object is a 3d object that loads its data from a 3d mesh that
is located somewhere in the web. |
| VUVisiblePointLightObjectInfo |
With this class a visible point light can be managed and build within a world |